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Star wars empire at war executor
Star wars empire at war executor






star wars empire at war executor

The only advantage they have over the vehicle-based artillery is their access to infantry-only terrain. However, the handlers are infantry units that take a bit of time preparing their Ewok bombs, they don't have any other means of defending themselves, the Ewoks can be killed before they detonate, and the Consortium has access to much more mobile and better-defended artillery units in the MZ-8 Mobile Pulse Cannon and the MAL.

star wars empire at war executor

The Zann Consortium's Ewok Handlers are a darkly comedic unit that is used for destroying bunkers and other structures.And if it's over a Rebel planet with an ion cannon, that SSD may as well be a credit sink. It requires a support fleet to protect its flank to last beyond even one such battle, which is difficult, since it takes up such a large amount of the population cap (the maximum amount of ships allowed to be on the field at once) that only a few other ships can come in to help. unless the fleet is able to position themselves behind it, due to the majority of its weapons being placed on the front half. Super Star Destroyers (or Star Dreadnoughts) are ludicrously powerful, having several dozen turbolaser platforms capable of terrifying barrages of fire, and can easily take on large fleets all by itself.Their special ability to give all power to the shields is much more useful in one one duels than the Imperial special abilities making the Empire more dependant on bomber support to defeat the Rebel frigates, and it's not easy to do so, because the TIE Fighter is patently inferior to the X-Wing the TIE Interceptor in the expansion rectifies this a little, but then there's the A-Wing and dedicated anti-fighter ships such as the Corellian Corvette and Marauder Cruiser. Setting up Star Destroyers against Rebel Frigates in one on one battles looks awesome, but due to the Rebels' superior speed it is much easier as them.Attack! Attack! Attack!: Said word-for-word by Tyber Zann as one of his attack voicelines in space.The Vergesso Asteroids are a conquerable location, and in the FoC expansion the same applied to the remains of Alderaan.

star wars empire at war executor

Tyber Zann: Asteroids? Let them come and fight me! In the expansion, Consortium space units are unaffected by asteroids and become invisible to enemy radar Tyber Zann says it best:

  • There are fairly small ones-but big enough to make it dangerous for anything larger than a corvette to pass through-in most space maps.
  • This makes using bombers to take down a ships' shield generators and then letting your own frigates/cruisers/destroyers go to work on the hardpoints a viable strategy.

    #Star wars empire at war executor driver#

    Armor-Piercing Attack: Proton Torpedos, Mass driver cannons, Geonosian sonic blasters, and some missiles ignore shields and directly damage hardpoints.To avoid the player wasting time running around the map hunting down that one elusive last enemy, the game will lift the Fog of War shortly after all the buildings are gone. Anti-Frustration Features: In order to take over a planet you need to destroy every enemy unit and building.The Twileks (which are represented as all-female) in both games, but particularly in FoC which, as the Consortium, you had the option of enslaving and sending into battle.The Dathomiri Witches, an all-female Force-using organisation.In Forces of Corruption, while still quite capable of slaughtering infantry and the later phases are designed to outmatch vehicles, they aren't as destructive as the Dark Forces cutscenes portrayed them, the Phase II and III models are much slower, and are all easily destroyed by anti-vehicle weaponry (although, this may be justified for balancing reasons and different game genres, as Dark Troopers were incredibly threatening from the perspective of a first-person shooter, and the original Battlefront games' Phase Zero Dark Troopers aside, Dark Troopers had never been shown in battlefield scenarios before that). Adaptational Wimp: In their home game, Dark Troopers were treated like one-man armies capable of destroying a Rebel base in minutes (that is in the cutscenes in gameplay, they're just incredibly dangerous enemies).








    Star wars empire at war executor